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Warzone 2100 unlock all characters
Warzone 2100 unlock all characters




warzone 2100 unlock all characters
  1. Warzone 2100 unlock all characters upgrade#
  2. Warzone 2100 unlock all characters full#

This can increase up to +300%, giving you 2x the combat abilities that you started with (which were themselves 2x the defaults).and 1% again if a commander was being used. During play, for every target destroyed by one of your mobile units, this morale boost increases by 1% per kill.Therefore, at the start, the players won't even notice the morale in effect.Double firepower versus double durability = normal damage inflicted.Essentially, this doubles the damage all players can both dish out & receive.

warzone 2100 unlock all characters

Warzone 2100 unlock all characters upgrade#

First off, the "starter" morale upgrade (given to every player) is as follows: +100% boost for all Structure/Unit Durability, Repair Rates, & Firepowers.Likewise, they are taken away if the Player starts resorting to arcade tactics of "Ant-swarm / Canon Fodder".These "Morale Upgrades" are handed out on the merits of Surviving, Experienced Units and.There is a set of Universal "Morale Benefits" comprised of Research Benefits/Upgrades thatĪre NEVER available to ANY players.Don't bother to answer yes/no yet, let me finish my tangent first.Can we "remove" upgrades from the player? I.e., negative upgrades, penalties of you will.Try throwing a rock at a tree, a turtle, and a bird, and you'll see what I mean.Ĭomments on TW's Schema Strata's Morale Schemas Part 1 However, this will increase little for large buildings, factories, a somehat larger amount for single tiled structures, bunkers, a large amount for the slower mobile units and an enormous amount for fast mobile units. Fifth: Accuracy - increases during combat.Its RoF is similar, but only increases during two-way combat, because if someone was attacking a defenseless structure, they would be under little or no stress, while if they were in an actual being fired upon, they would be in serious stress to load and fire as quickly as possible, for its the difference between life and death. Fourth: Speed - The units overall speed generally increases with the time its been in motion, simple as that.The reason for the separation, is that killing a mobile tank that is attacking you is much different than destroying a stationary structure.Perhaps that can be combined into one after thinking about it, but. Buildings, increases whenever the unit attacks a structure.Vs. Second: Durability, never changes.A tank cannot suddenly strengthen the material its made out of simply because its been in battle longer.As the unit is exposed more to combat situations, he will learn more efficent ways to avoid enemy fire.

warzone 2100 unlock all characters

  • First: Evasion - This will only increase during a two sided combat, where each side is using weapons.
  • Evasion / Chance of evading enemy fire.
  • First off, lets not have a single % for everything, but rather one for several sub-categories:.
  • TotalWar's Experience Criteria Schema Proposal:.
  • Rewards that delight because of the visceral depth of the player's engagement with the entire construct & it's imbeded ability to invoke a self-renewing spell of discovery &Īpt Game Design Axioms 2 TW's Exp.
  • Outcomes that arise within an expansive framework of game rules allowing for skill mastery &.
  • Have a pattern of interaction that can readily be learned BUT that doesnot lead to outcomes that are predictable.
  • Provoke the suspension of disbelief by engageing the player's Imagination & Emotional commitment.
  • 2.) Mechanisms of player interaction with the game world that:.
  • 1.) Original & effectively dramatic backstory.
  • The following ARE essential to addictive gameing & thus must be the foundation of Gameplay Mechanisms:.
  • These contribute to the immersive gaming experience but DONOT make it addictive:.
  • We will attempt to uncover Gameplay Mechanisms that encourage the gamer to greater "Emotional Involvement & Identification" with, & within, the WZ "Game World".
  • So looking at WZ's existing schema of Experience & Rank.
  • Obviously to encourage that careing there has to be a scheme of rewards / bonuses versus penalties or disadvantages.
  • My presumption is that this is a worthy gameplay design goal.
  • The more you care about a unit (or units) the more poignant the gameplay experience, the deeper your involvement.
  • My thinking in this area is based on this premise:.
  • Warzone 2100 unlock all characters full#

  • Woefully inadequate or, on the flip side, full of tremendous, untapped potential.
  • Those that are not aware can find out about them here
  • We are all aware of the Experience & Rank Mechanisms built into WZ 2100.
  • warzone 2100 unlock all characters

    1.9 Rman's Response To Strata's Concepts.






    Warzone 2100 unlock all characters