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- #PING CONSOLE DESTINY HOW TO#
- #PING CONSOLE DESTINY MANUAL#
- #PING CONSOLE DESTINY PASSWORD#
- #PING CONSOLE DESTINY FREE#
Specify the maximum amount of “createVehicle” events a player is allowed to send per interval. This command is automatically issued on server launch. (Re)load the server-side event filters (explained below). (Re)load the client-side script scans/filters (explained below). If the player # is -1, the message is sent to all players, otherwise the message is sent privately to the specific player. List all mission files available on the server. Remove a ban (get the ban # from the “bans” command). Same as “ban”, but allows to ban a player that is not currently on the server. Optionally you can also display a reason.ĪddBan If time is not specified or 0, the ban will be permanent. This command can be used to remove expired bans.īan īan a player’s BE GUID from the server. Re-write the current ban list to bans.txt. (Re)load the BE ban list from bans.txt in your BE working directory. Kick the player from the server and optionally show him a reason. List all RCon clients/admins that are currently connected. The player # being shown is used for other commands described below. Show information about all players on the server, including their GUID and ping. Immediately check for a BE Server update. If ping is -1 there is no limit (default). Players will be kicked when violating this limit for a while. Specify the maximum ping allowed on the server.
#PING CONSOLE DESTINY PASSWORD#
Specify the password required to access the server via BE RCon (required). For most servers (especially those that only use a single network interface) it should not be needed. This setting is optional and should only be used by experts.
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Specify the IP address the server should bind to for BE RCon access. Note that this port needs to be different from the game server’s port(s). Specify the port used to access the server via BE RCon (required). The following commands are currently available: You can also automatically execute any commands on server launch by putting them into a file called “BEServer.cfg” (“beserver.cfg” on Linux) in your BE working directory. Previously it was also possible to log in as a game admin in-game and issue commands via “#beserver ”, but for security reasons this feature has been disabled. You can send commands to the BE Server by connecting via BE RCon and entering the commands in the console.
#PING CONSOLE DESTINY MANUAL#
NOTE: The BE Client is designed to work independently on all clients and therefore doesn’t require any manual configuration affecting its performance. You can send commands to the BE Client by entering “#beclient ” in the chat area on BE-enabled servers.
#PING CONSOLE DESTINY FREE#
If you have any questions regarding this information please feel free to send us an email.
#PING CONSOLE DESTINY HOW TO#
" Situations like this are partly the reason why de-sync occurs", they wrote.Below you can find information on how to use BE’s custom features that are provided for players and server admins. Unfortunately, this may result in slightly higher pings for those from the East Coast, but it shouldn't be nearly as bad as the former had.Īdditionally, the dev reminded that one coast having excellent ping while the other suffers is also among the reasons why everyone experiences degrading network conditions. PUBG Corp's North American testing is already underway and West Coast's PUBG players should be able to tell the difference already. This isn’t to say that physical location is unimportant though, so the locations we’ll be testing are indeed closer to the center of the US than Virginia", the dev wrote. Actually, depending on how servers are connected to certain internet service providers(ISPs), the network conditions could be worse even though the physical location may be closer to you. However, the physical location of a server isn’t the only factor that leads to good network conditions. " Some of these locations aren’t exactly near the center of the US. The reason was that DDoS attacks led to degraded network quality, and while the relocation worked, the team kept up with the testing to see if more can be done. In order to appease the fans' request for central NA servers, PUBG Corp had their servers in Dallas, but ultimately had to relocate them to Virginia.
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